//==============================================================================
// Katapeltes_Anim.txt
//==============================================================================

import atlantis_small_shield_anim.txt
import atlantis_mace_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman Head Iron
			}
		}
	}
}

//==============================================================================
define Flame
{
	SetSelector
	{
		TechLogic none/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Sword
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		SetSelector
		{
			TargetLogic none/AbstractCavalry
			set hotspot
			{
				version
				{
				Visual Infantry X Maceman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry X Maceman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.56 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			TargetLogic none/AbstractCavalry
			set hotspot
			{
				version
				{
				Visual Infantry X Maceman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.56 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry X Maceman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.56 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			TargetLogic none/AbstractCavalry
			set hotspot
			{
				version
				{
				Visual Infantry X Maceman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.56 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry X Maceman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.56 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			TargetLogic none/AbstractCavalry
			set hotspot
			{
				version
				{
				Visual Infantry X Maceman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.56 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry X Maceman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.56 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}

	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Standard
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Copper
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Bronze
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Iron
				connect RightHand Mace hotspot
				connect RightHand Flame hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}
